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Raising the Stakes: E-Sports and the Professionalization of Computer Gaming (The MIT Press) (English Edition)Read on Amazon

Raising the Stakes: E-Sports and the Professionalization of Computer Gaming (The MIT Press) (English Edition)

www.amazon.de/dp/B007OX9JUS
Philip Meier

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Top Highlights

  • including Nintendo Power and Sega Visions, provided regular printed lists of high scores so players could compare their performance with those outside their immediate networks.
  • (King of Kong, Chasing Ghosts, Frag, King of Chinatown, Beyond the Game, E-@thletes, I Got Next),
  • Sea Wolf in 1976 offered the first high score notation that carried over from game to game (Medler 2009)
  • either Asteroids or Star Fire in 1979 brought the personalized (typically via initials) high score list to the platform.
  • One of the most interesting examples of this fascination with competitive arcade play and attempts to bring it to a larger audience was the television show Starcade, which ran from 1982 to 1984 (including syndication) on U.S. television.
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